ABOUT M!

Game and software developer specializing in Unreal Engine since 2015.  

Within Unreal, I have worked on single-player, multiplayer, and virtualization applications for Windows and Android. My most prevalent areas of knowledge and expertise inside Unreal are Gameplay, mid-low-level systems, networking, application development, animation, physics, and materials (in-engine and HLSL). I also have mid-level knowledge of 2D and 3D content generation.  
 

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